Whether it is through designing levels or designing gameplay, I will always strive to create the best possible experiences for the player. Through the years I have worked on several projects that have tested my capabilities as a designer. On this website you will be able to see some of these projects and my contributions to them.”
Hey, my name is Job van der Poel and I'm a game designer from the Netherlands.
I possess an ever lasting love for video games which caused me to pursue the career of a game designer.
I study at BUAS, Breda University of Applied Sciences, where I follow the International Game Architecture and Design course.
Some of my favorite games include:
The Legend of Zelda series, World of Warcraft and Sea of Thieves.
Role: Level designer & Puzzle designer
Responsibilities:
- Design open world puzzles.
- Work closely together with artists in order to convey clarity to the player.
- Implemented pathing and decided on item and NPC placements
- Made in collaboration with the Rainbow Connection, more information about them here.
Development time: April 2018 – June 2018
Platform: PC
Engine: Unreal Engine 4
Team size: 13
I have experience with the following software:
Unity
Unreal Engine
Jira
P4v
If you have any questions please feel free to contact me!